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                               FORGIVNESS OF SIN
                                       By
                                 Mecha-Godzilla

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For complete information on this map and its construction see the 
"Forgiveness of Sins.htm" document enclosed with the zip file.

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** INSTALLATION **

Unzip the "Forgiveness of Sins.zip" file.  Then place the "Forgiveness of 
Sins.ufo" file into your root Total Annihilation directory which is
c:\cavedog\totala\ in a default installation.

Requires Core Contingency.

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** GAME PLAY **

* Multi-Player

This is a mid sized map. Up to 8 can play. However, I recommend that you play
with no more than 4, past that it gets crowded. 2 Players seems optimal for this
map.

Teams are best organized as even start positions -vs- odd start positions, or in
the following 4 groups: 1 & 7, 2 & 8, 3 & 5, 4 & 6. I believe that start
positions are determined by the ordering shown on the host PC.

Free-for-alls are somewhat feasible. For this, I strongly recommend no more than
4 players. Past 4 things can get a little crowded (some of the start positions
will be really close).

* Single Player (Skirmish Only)

The standard Default AI provided by Cavedog is utilized by this map. So expect
to be able to soundly pound the computer into the ground with only a little
effort.

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** KNOWN BUGS **

None.

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** DISCLAIMERS **

I am not responsible for any damages direct or indirect that result from the use
of this map, or any derived map, on your computer system and its files. Use this
(and all other third party maps) at your own risk.

Loading and installation of this map (and all associated files), indicates your
acceptance of this disclaimer, and all risk.

Really though, there should be none. I have never had any real problems with
this sort of stuff myself. 

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** ACKNOWLEDGEMENTS **

Mr. Fred
I used some of his sections (esp. his water/coastline). I also used his Lush 
to Desert Transition tiles as a basis for making the Painted Desert to Sand 
Desert and Green to Sand Desert transitions. Also used Lush-Water as a 
basis for making the Green - Painted Desert transitions.

Cavedog
Used their green world, painted desert and archipelagos graphics. Derived 
the northern cliffs from their Lush cliffs and Green flats.




